Eyes on the game. Coach in your ear.

Live DOTA 2 coaching while you play, and a debrief after every match.

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Coach · 6:57

The shrine of wisdom will spawn soon, be ready to contest with your team.

Know what you're picking into.

Before the horn. A familiar hero can have a very different game against a different lineup. Mentoroid reads the draft and helps you plan around who you're playing with and against.

Coach · Reading the draft

8 of 10 picks read. Your pick and their last pick lock in together.

Free Matchup Guide Any hero's matchups, no download.

Advice you don't have to stop and read.

During the match. It's easy to miss a rune timing or a new enemy item while you're watching your lane. Mentoroid gives you a heads-up over voice, with advice based on your current match.

CoachCountdown

Horn in

0:18

The lane plan comes before the creeps spawn.

CoachPlan your lane. Buy enough stat items to secure your last hits.

Tune every call.

Re-time, reword or mute the coach's calls by role, and write your own.

  • On the clock

    The lane plan before the horn, runes, nightfall and the Shrine of Wisdom, on the game clock.

    Re-timeRewordMute

  • From the game

    Gold sitting unspent, a courier waiting, the lane pushing out: the game feed sets them off.

    Change the triggerRewordMute

  • From the screen

    Hero picks in the draft, and the items on any enemy you select.

    Automatic, always on

  • Your own

    Up to 20 prompts of your own, and up to 25 if-then rules on live game facts.

    WriteTimeRepeat

See the live coach Choose a voice and set the volume in the app. Speech is generated on your computer.

After every match, a verdict you can act on.

After the ancient falls. Mentoroid reads the replay, scores your laning, mid game and late game against players at your rank, and tells you what to keep and what to fix.

Mentoroid coach · finished analyzing 59:44 of replay
Your late-game dominance sealed this win, with 66,103 hero damage and 13,011 tower damage converting teamfights into objectives despite losing the early lane.
Fix next

Turn mid-game fights into towers. You did only 1,510 tower damage between 10 and 30 minutes; pushing objectives right after kills would have shortened the game.

Faceless VoidCarry32/7/13Victory 66–51

7.74/10

Mentoroid score, weighted by your role and how long each phase lasted.

  • Mid game10 to 30 min7.1Keep doingStrengthGPM over the enemy carry +273.6ConcernDeaths 3
  • Late game30+ min9.5Keep doingStrengthHero damage 66,103ConcernDeaths 3

Against Herald playersMiddle line: the Herald median

  • Net worthHerald 33,03859,752+26,714
  • XPMHerald 1,0821,360+278
  • Kill participationHerald 25.6%68.2%+42.6%
  • Death participationHerald 15.5%13.7%−1.8%
  • Last hitsHerald 429787+358

See the full match analysis Including the lane replay for carries.

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Windows, macOS and Linux · Free Matchup Guide, no download