After every match, a verdict you can act on.
Mentoroid reads the replay, scores your laning, mid game and late game against players at your rank, and tells you what to keep and what to fix.
Your late-game dominance sealed this win, with 66,103 hero damage and 13,011 tower damage converting teamfights into objectives despite losing the early lane.
Turn mid-game fights into towers. You did only 1,510 tower damage between 10 and 30 minutes; pushing objectives right after kills would have shortened the game.
Faceless VoidCarry32/7/13Victory 66–51
Mentoroid score, weighted by your role and how long each phase lasted.
- Mid game10 to 30 min7.1Keep doingStrengthGPM over the enemy carry +273.6ConcernDeaths 3
- Late game30+ min9.5Keep doingStrengthHero damage 66,103ConcernDeaths 3
Against Herald playersMiddle line: the Herald median
- Net worthHerald 33,03859,752+26,714
- XPMHerald 1,0821,360+278
- Kill participationHerald 25.6%68.2%+42.6%
- Death participationHerald 15.5%13.7%−1.8%
- Last hitsHerald 429787+358
See your lane the way the coach saw it.
For carries, the coach rebuilds your first 10 minutes from the replay, then walks you through the moments that cost you farm, one lesson at a time. Other roles are coming soon.
Death at 1:20Survival · Deaths
The wave was in the danger zone and you died on their side, where they kill you first.
Try to keep the wave in the safe zone.
Watch it back
- Your lane, rebuilt.
- The first 10 minutes rebuilt from your replay: heroes, creep waves, wards, runes and camps. Play at 1× or 2×, jump 10 seconds either way, or switch between the 3D view and a flat map.
- Follow anyone.
- Click a hero for their level, K/D/A, last hits, net worth and last five items, or open the scoreboard. Click a camp to see who farmed it.
- Jump to what mattered.
- The timeline marks your deaths and kills. Click one and the camera goes straight to it.
Learn from it
- Replay the moment.
- Each lesson plays the real moment it is about. A death plays from up to 15 seconds before, with the killer ringed.
- See the fix on the map.
- Show on map walks a coach ghost along the route it recommends, or lights up the camps to farm. Bold words in the coach's call light up that spot.
- Check the numbers.
- Last hits against 10 by 3:00 and 25 by 7:00, creeps missed in the safe zone, seconds spent in the danger zone, the pull camp nobody took.
Request a review for any recent carry game, up to about 90 days old. It's ready in about 70 seconds, on Windows and macOS. Full match replays are coming soon.
Every role, against your bracket.
Over many matches, the Performance Web puts each role you play against players at your rank, across five sectors: impact, survival, support, map and economy. The gaps become goals for your next games.

Bring the coach to your next game.
Windows, macOS and Linux · Free Matchup Guide, no download